I am currently a software engineer at Google and computer science masters student at Stanford.
MinefieldMinefield is a multiplayer first-person shooter game inspired by Minecraft. It written in C++ using Direct3D 9 and a custom UDP-based protocol.
Selected Course Projects
- 2018 - 2020
- MS, Computer Science, Stanford University
Specialization: Artificial Intelligence, Theoretical Computer Science
- 2012 - 2017
- BS, Chemical Engineering/Computer Science, University of Calgary
- 2017 - Present
- Google, Software Engineer
Works on an internal MapReduce-like framework used by other teams to efficiently process massive amounts of data on large clusters of machines. Was an intern in summer 2016.
- 2014 - 2015
- Microsoft, Software Engineer Intern
Designed and implemented a new time zone detection feature for Windows 10 which is now installed by default on all computers. Inventor on granted patent.
- 2012 - 2013
- Best Buy Canada, Retail Store Employee
Research and Publications
- 2019 - Present
- Stanford, SNAP Group, Prof. Jure Leskovec
Analyzing terabyte-scale human movement networks to identify socioeconomic segregation.
- 2017 - 2018
- University of Calgary, Prof. Reda Alhajj's Research Group
Journal paper: Wenli Looi, Manmeet Dhaliwal, Reda Alhajj, Jon Rokne. Recommender System for Items in Dota 2. IEEE Transactions on Games, 2018.
Ronald Ruzicka, Ken Sadahiro, Axel Andrejs, Matthew Johnson, Gregory Slayden, Wen Li Looi. Automatic time zone detection in devices. U.S. patent 10,503,124 filed 2015, granted 2019.